17985578. METHOD, ELECTRONIC DEVICE, AND COMPUTER PROGRAM PRODUCT FOR PROCESSING VIRTUAL AVATAR simplified abstract (Dell Products L.P.)

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METHOD, ELECTRONIC DEVICE, AND COMPUTER PROGRAM PRODUCT FOR PROCESSING VIRTUAL AVATAR

Organization Name

Dell Products L.P.

Inventor(s)

Zijia Wang of WeiFang (CN)

Zhisong Liu of Shenzhen (CN)

Zhen Jia of Shanghai (CN)

METHOD, ELECTRONIC DEVICE, AND COMPUTER PROGRAM PRODUCT FOR PROCESSING VIRTUAL AVATAR - A simplified explanation of the abstract

This abstract first appeared for US patent application 17985578 titled 'METHOD, ELECTRONIC DEVICE, AND COMPUTER PROGRAM PRODUCT FOR PROCESSING VIRTUAL AVATAR

Simplified Explanation

The present disclosure relates to a method, an electronic device, and a computer program product for processing a virtual avatar. The method involves generating an image feature of the virtual avatar based on image blocks and their positions, generating a text feature associated with a watermark to be added to the virtual avatar, and creating a watermarked virtual avatar that is invisible to humans but identifies the user in a metaverse.

  • Explanation of the patent/innovation:
  • - Method for processing a virtual avatar
  • - Generating image and text features for watermarking
  • - Creating a watermarked virtual avatar for identification in a metaverse
  • - Watermark is invisible to humans

Potential Applications

The technology can be applied in virtual reality environments, online gaming platforms, social media networks, and digital communication tools for secure identification and tracking of users.

Problems Solved

The innovation solves the challenge of identifying virtual avatars without altering their appearance, ensuring privacy and security in virtual environments.

Benefits

The benefits of this technology include enhanced user verification, improved tracking capabilities, increased security in virtual spaces, and seamless integration of identification features in avatars.

Potential Commercial Applications

The technology can be utilized in virtual reality gaming industries, social media platforms, online marketplaces, and digital communication services for secure user identification and tracking.

Possible Prior Art

One possible prior art could be watermarking techniques used in digital images and videos for copyright protection and ownership identification.

Unanswered Questions

How does the watermarking process affect the performance of the virtual avatar in real-time interactions?

The article does not address how the addition of watermarks may impact the processing speed or responsiveness of the virtual avatar during interactions in a metaverse.

What measures are in place to prevent unauthorized tampering or removal of the watermark from the virtual avatar?

The article does not discuss the security protocols or encryption methods used to safeguard the integrity of the watermark and prevent unauthorized alterations or removal.


Original Abstract Submitted

Embodiments of the present disclosure relate to a method, an electronic device, and a computer program product for processing a virtual avatar. The method includes generating an image feature of the virtual avatar based on a plurality of image blocks of the virtual avatar and corresponding positions of the plurality of image blocks in the virtual avatar. The method further includes generating, based on a watermark to be added to the virtual avatar, a text feature associated with text of the watermark. The method further includes generating a watermarked virtual avatar based on the image feature and the text feature, wherein the watermark is invisible to human beings and identifies an identity of a user of the virtual avatar in a metaverse. Through embodiments of the present disclosure, identification of a virtual avatar, illustratively for verification and/or tracking purposes can be achieved without affecting the appearance of the virtual avatar.