17963951. TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY simplified abstract (Meta Platforms Technologies, LLC)

From WikiPatents
Jump to navigation Jump to search

TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Sean Mccracken

Saransh Solanki of Seattle WA (US)

TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY - A simplified explanation of the abstract

This abstract first appeared for US patent application 17963951 titled 'TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY

Simplified Explanation

The technology described in the abstract is focused on creating, replicating, and controlling avatars in an extended-reality (ER) environment. Here is a simplified explanation of the patent application:

  • Methods, devices, and systems are used to generate a copy of a user's representation or an object in an ER environment.
  • A recording of the graphical representation is initiated and then used to create a new graphical representation, such as a new avatar, in the ER environment.
  • The new graphical representation of the user can be controlled and moved around the ER environment, performing motion and producing sound from the recording.

Potential Applications

This technology could be applied in various fields such as gaming, virtual meetings, virtual events, and virtual training simulations.

Problems Solved

This technology solves the problem of creating and controlling avatars in an ER environment, providing users with a more immersive and interactive experience.

Benefits

The benefits of this technology include enhanced user engagement, personalized experiences, and the ability to interact with others in a virtual environment.

Potential Commercial Applications

One potential commercial application of this technology could be in the entertainment industry for creating interactive virtual experiences for users.

Possible Prior Art

One possible prior art for this technology could be existing virtual reality systems that allow users to create and control avatars in virtual environments.

Unanswered Questions

How does this technology handle privacy and security concerns in creating and controlling avatars in an ER environment?

The article does not address the specific measures or protocols in place to ensure the privacy and security of users' avatars in the ER environment. This is an important aspect that would need to be considered, especially in applications where personal data is involved.

What are the limitations of this technology in terms of the complexity of avatars that can be created and controlled in the ER environment?

The article does not delve into the potential limitations of the technology in creating and controlling highly complex avatars in the ER environment. Understanding the boundaries of the technology in terms of avatar complexity could provide insights into its practical applications and potential advancements.


Original Abstract Submitted

A technology for creating, replicating and/or controlling avatars in an extended-reality (ER) environment can include methods, extended-reality-compatible devices, and/or systems configured to generate, e.g., via an ER-compatible device, a copy of a representation of a user, e.g., a primary avatar, and/or an object in an ER environment, to initiate a recording of the graphical representation of the user or object according to a schema; to produce a copy of the recording of the graphical representation of the user as a new graphical representation of the user, e.g., a new avatar, in the ER environment; and to control the new graphical representation of the user at a first location in the ER environment. In examples, the technology enables moving the graphical representation of the user around the ER environment while the new graphical representation of the user performs motion and/or produces sound from the copy of the recording.