17955736. VIDEO AND AUDIO SPLITTING THAT SIMULATES IN-PERSON CONVERSATIONS DURING REMOTE CONFERENCING simplified abstract (Bank of America Corporation)
Contents
- 1 VIDEO AND AUDIO SPLITTING THAT SIMULATES IN-PERSON CONVERSATIONS DURING REMOTE CONFERENCING
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 VIDEO AND AUDIO SPLITTING THAT SIMULATES IN-PERSON CONVERSATIONS DURING REMOTE CONFERENCING - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
VIDEO AND AUDIO SPLITTING THAT SIMULATES IN-PERSON CONVERSATIONS DURING REMOTE CONFERENCING
Organization Name
Inventor(s)
Brian Christman of Richardson TX (US)
Kamal D. Sharma of Mason OH (US)
Kevin A. Delson of Woodland Hills CA (US)
Robert R. Rosseland of Charlotte NC (US)
Amer Ali of Jersey City NJ (US)
Gilbert Gatchalian of Union NJ (US)
VIDEO AND AUDIO SPLITTING THAT SIMULATES IN-PERSON CONVERSATIONS DURING REMOTE CONFERENCING - A simplified explanation of the abstract
This abstract first appeared for US patent application 17955736 titled 'VIDEO AND AUDIO SPLITTING THAT SIMULATES IN-PERSON CONVERSATIONS DURING REMOTE CONFERENCING
Simplified Explanation
The patent application describes apparatus and methods for enhancing a videotelephony conference experience by generating dynamic audio channels. This allows for different audio outputs to be provided to listeners, simulating live, in-person conversations with conference participants. The interface coordinates the presentation of participants to reflect the audio channels provided to a listener, positioning actively speaking participants in different regions of the interface.
- Dynamic audio channels generated to enhance videotelephony conference experience
- Different audio outputs provided to listeners simulating live conversations
- Interface coordinates participant presentation based on audio channels
Potential Applications
This technology could be applied in various industries and settings, including:
- Business meetings
- Remote collaboration
- Online education
- Virtual events
Problems Solved
This technology addresses several issues in videotelephony conferences, such as:
- Difficulty in following multiple conversations
- Lack of privacy for side conversations
- Inability to simulate natural conversation dynamics
Benefits
The benefits of this technology include:
- Enhanced user experience
- Improved communication and collaboration
- Increased engagement and participation
Potential Commercial Applications
Potential commercial applications of this technology include:
- Video conferencing platforms
- Communication software
- Virtual event hosting services
Possible Prior Art
One possible prior art could be the use of multiple audio channels in gaming or virtual reality applications to create immersive experiences.
Unanswered Questions
How does this technology impact user engagement in videotelephony conferences?
This technology can potentially increase user engagement by providing a more natural and interactive conference experience, allowing for private conversations and dynamic audio channels.
What are the potential privacy concerns associated with generating dynamic audio channels in videotelephony conferences?
Privacy concerns may arise from the ability to conduct private conversations within the conference without leaving the main conversation, raising questions about data security and confidentiality.
Original Abstract Submitted
Apparatus and methods for enhancing a videotelephony conference experience by generating dynamic audio channels. Audio outputs may be provided to listeners over different channels. The multiple channels may simulate live, in-person conversation with conference participants. For example, listeners may also conduct separate, private conversations with other participants of the conference without leaving the general conference conversation. The videotelephony conference interface may coordinate presentation of participants to reflect the audio channels provided to a listener. For example, actively speaking participants may be positioned in different regions of the interface.