17936518. Mapping a Real-World Room for A Shared Artificial Reality Environment simplified abstract (Meta Platforms Technologies, LLC)
Contents
- 1 Mapping a Real-World Room for A Shared Artificial Reality Environment
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Mapping a Real-World Room for A Shared Artificial Reality Environment - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
Organization Name
Meta Platforms Technologies, LLC
Inventor(s)
Michael James Lebeau of Amsterdam (NL)
William Arthur Hugh Steptoe of London (GB)
Jonathan Mallinson of Wrecsam (GB)
Steven James Wilson of Seattle WA (US)
Vasanth Kumar Rajendran of London (GB)
This abstract first appeared for US patent application 17936518 titled 'Mapping a Real-World Room for A Shared Artificial Reality Environment
Simplified Explanation
A room manager can generate mappings for a real-world room that support a shared XR environment. The room manager can generate XR object definitions based on information received about the real-world room, objects, and surfaces. Implementations generate previews of the shared XR environment, such as a local preview and a remote preview.
- Real-world room mapping for shared XR environment
- XR object definitions based on real-world information
- Previews of shared XR environment
Potential Applications
The technology can be applied in various industries and scenarios, such as:
- Virtual meetings and collaboration
- Virtual tours and real estate showcasing
- Training and simulations in XR environments
Problems Solved
This technology solves several challenges, including:
- Enhancing user experience in shared XR environments
- Improving spatial awareness and interaction in virtual spaces
- Facilitating seamless integration of real-world elements into XR applications
Benefits
The benefits of this technology include:
- Increased immersion and realism in XR experiences
- Efficient creation and management of XR environments
- Enhanced communication and collaboration in virtual settings
Potential Commercial Applications
The technology has potential commercial applications in:
- XR software development
- Virtual event hosting platforms
- Architectural and interior design visualization tools
Possible Prior Art
One possible prior art in this field is the use of augmented reality (AR) for mapping real-world objects and spaces in digital environments. Companies like Microsoft and Google have developed AR technologies that enable users to interact with virtual objects in real-world settings.
Unanswered Questions
This article does not address the potential privacy concerns and data security risks associated with mapping real-world spaces for shared XR environments. It is essential to consider how user data is collected, stored, and protected in these virtual settings to ensure user trust and compliance with regulations.
What are the limitations of current XR object mapping technologies in terms of accuracy and scalability?
The article does not delve into the potential limitations of existing XR object mapping technologies, such as the accuracy of spatial mapping algorithms and the scalability of mapping large and complex real-world environments. Understanding these limitations is crucial for improving the effectiveness and usability of XR applications.
Original Abstract Submitted
A room manager can generate mappings for a real-world room that support a shared XR environment. For example, the real-world room can include real-world objects and surfaces, such as a table(s), chair(s), wall(s), door(s), window(s), etc. The room manager can generate XR object definitions based on information received about the real-world room, object(s), and surface(s). For example, the room manager can implement a flow that guides a user equipped with an XR system to provide information for the XR object definitions, such as real-world surfaces that map to the XR object(s), borders (e.g., measured using a component of the XR system), such as borders on real-world surfaces, semantic information (e.g., number of seat assignments at an XR table, size of XR objects, etc.), and other suitable information. Implementations generate previews of the shared XR environment, such as a local preview and a remote preview.