17935095. METHODS FOR INTERACTING WITH AN ELECTRONIC DEVICE simplified abstract (Apple Inc.)

From WikiPatents
Jump to navigation Jump to search

METHODS FOR INTERACTING WITH AN ELECTRONIC DEVICE

Organization Name

Apple Inc.

Inventor(s)

Shih-Sang Chiu of Menlo Park CA (US)

Christopher D. Mckenzie of Burlingame CA (US)

Pol Pla I Conesa of San Francisco CA (US)

Jonathan Ravasz of Sunnyvale CA (US)

METHODS FOR INTERACTING WITH AN ELECTRONIC DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 17935095 titled 'METHODS FOR INTERACTING WITH AN ELECTRONIC DEVICE

Simplified Explanation

The patent application describes an electronic device that enables cursor interactions in a three-dimensional environment. It also allows for cursor interactions in content and facilitates cursor movement. The device supports interaction with multiple input devices. Additionally, a computer system is described that enables cursor movement based on the user's hand movement and gaze location in the three-dimensional environment. The system also enables cursor selection and scrolling of content in this environment.

  • The electronic device supports cursor interactions in a three-dimensional environment.
  • It enables cursor interactions in content.
  • The device facilitates cursor movement.
  • It allows for interaction with multiple input devices.
  • The computer system tracks the user's hand movement and gaze location to enable cursor movement in the three-dimensional environment.
  • The system enables cursor selection and scrolling of content in the three-dimensional environment.

Potential Applications

This technology has potential applications in various fields, including:

  • Virtual reality (VR) and augmented reality (AR) systems: The device can enhance user interactions and navigation in VR/AR environments.
  • Gaming: The technology can improve cursor control and interaction in three-dimensional gaming environments.
  • Design and modeling: The device can facilitate precise cursor movements and interactions in 3D design and modeling software.
  • Accessibility: The system can assist individuals with limited mobility in controlling cursors and interacting with content in a three-dimensional space.

Problems Solved

The technology addresses several challenges in cursor interactions and navigation in a three-dimensional environment, including:

  • Limited control options: Traditional input devices may not provide sufficient control for precise cursor movements in a three-dimensional space.
  • Complex content navigation: Navigating and interacting with content in a three-dimensional environment can be challenging without specialized tools.
  • Accessibility barriers: Individuals with limited mobility may face difficulties in controlling cursors and interacting with content in a three-dimensional space.

Benefits

The technology offers several benefits, including:

  • Enhanced user experience: Users can enjoy more intuitive and natural cursor interactions in a three-dimensional environment.
  • Improved precision: The device enables precise cursor movements and interactions, enhancing accuracy in various applications.
  • Increased accessibility: The system provides alternative control options, making it easier for individuals with limited mobility to navigate and interact with content.
  • Versatility: The technology supports multiple input devices, allowing users to choose the most comfortable and suitable method for cursor interactions.


Original Abstract Submitted

In some embodiments, an electronic device facilitates cursor interactions in different regions in a three-dimensional environment. In some embodiments, an electronic device facilitates cursor interactions in content. In some embodiments, an electronic device facilitates cursor movement. In some embodiments, an electronic device facilitates interaction with multiple input devices. In some embodiments, a computer system facilitates cursor movement based on movement of a hand of a user of the computer system and a location of a gaze of the user in the three-dimensional environment. In some embodiments, a computer system facilitates cursor selection and scrolling of content in the three-dimensional environment.