17934026. CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS simplified abstract (International Business Machines Corporation)
Contents
- 1 CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 How does this technology ensure user privacy and data security?
- 1.11 What are the potential limitations or challenges of implementing this technology on a large scale?
- 1.12 Original Abstract Submitted
CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS
Organization Name
International Business Machines Corporation
Inventor(s)
Jeremy R. Fox of Georgetown TX (US)
Alexander Reznicek of Troy NY (US)
Bahman Hekmatshoartabari of White Plains NY (US)
Martin G. Keen of Cary NC (US)
CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS - A simplified explanation of the abstract
This abstract first appeared for US patent application 17934026 titled 'CONTEXTUAL VIRTUAL REALITY RENDERING AND ADOPTING BIOMARKER ANALYSIS
Simplified Explanation
The abstract describes a method, computer system, and computer program product for biometric mixed-reality emotional modification. The technology involves collecting biometric information on a user during a mixed-reality session, identifying the user's mental state based on this information, and modifying the mixed-reality experience if the mental state does not match the intended emotion.
- Collecting biometric information using biosensors during a mixed-reality session
- Identifying the user's mental state through machine learning models
- Modifying the mixed-reality experience with virtual content elements based on the user's mental state
Potential Applications
This technology could be applied in various fields such as entertainment, therapy, gaming, and virtual reality experiences.
Problems Solved
This technology helps in creating more immersive and personalized mixed-reality experiences by adjusting the content based on the user's emotional state.
Benefits
- Enhanced user experience in mixed-reality environments - Personalized content delivery based on user emotions - Potential for therapeutic applications in mental health treatment
Potential Commercial Applications
- "Enhancing User Experience in Mixed-Reality Environments with Biometric Emotional Modification Technology"
Possible Prior Art
There may be prior art related to emotion recognition in virtual environments or biometric data analysis for user experience customization.
Unanswered Questions
How does this technology ensure user privacy and data security?
The article does not provide details on how user biometric data is protected and secured during the collection and analysis process.
What are the potential limitations or challenges of implementing this technology on a large scale?
The article does not address the scalability of the technology or potential challenges in real-world applications.
Original Abstract Submitted
According to one embodiment, a method, computer system, and computer program product for biometric mixed-reality emotional modification is provided. The present invention may include collecting, by a plurality of biosensors, biometric information on a user during a mixed-reality session, wherein the biometric information comprises biomarkers; identifying, by one or more machine learning models, a mental state of the user based on the biometric information; and responsive to determining that the mental state does not match an intended emotion associated with a mixed-reality experience, modifying the mixed-reality experience with one or more virtual content elements.