17821554. INJECTING EMOTIONAL MODIFIER CONTENT IN MIXED REALITY SCENARIOS TO MIMIC REAL LIFE CONDITIONS simplified abstract (International Business Machines Corporation)

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INJECTING EMOTIONAL MODIFIER CONTENT IN MIXED REALITY SCENARIOS TO MIMIC REAL LIFE CONDITIONS

Organization Name

International Business Machines Corporation

Inventor(s)

Robert Huntington Grant of Marietta GA (US)

Zachary A. Silverstein of Georgetown TX (US)

Jeremy R. Fox of Georgetown TX (US)

Todd Russell Whitman of Bethany CT (US)

INJECTING EMOTIONAL MODIFIER CONTENT IN MIXED REALITY SCENARIOS TO MIMIC REAL LIFE CONDITIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 17821554 titled 'INJECTING EMOTIONAL MODIFIER CONTENT IN MIXED REALITY SCENARIOS TO MIMIC REAL LIFE CONDITIONS

Simplified Explanation

The patent application describes a method, computer system, and computer program product for mixed-reality emotional modification.

  • Collect biometric information on a user
  • Identify the user's mental state based on the biometric information
  • Modify the mixed-reality experience with virtual content elements if the mental state does not match an expected baseline

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      1. Potential Applications
  • Virtual reality therapy
  • Entertainment industry for immersive experiences
  • Gaming industry for personalized gameplay
      1. Problems Solved
  • Addressing emotional states in real-time during mixed-reality experiences
  • Providing personalized and adaptive content based on user's mental state
      1. Benefits
  • Enhanced user experience in mixed-reality environments
  • Improved emotional well-being through real-time emotional modification
  • Personalized content delivery based on user's mental state


Original Abstract Submitted

According to one embodiment, a method, computer system, and computer program product for mixed-reality emotional modification is provided. The present invention may include collecting biometric information on a user; identifying a mental state of the user based on the biometric information; and, responsive to determining that the mental state does not match an expected baseline associated with a mixed-reality experience, modifying the mixed-reality experience with one or more virtual content elements.