18401012. ADJUSTMENT OF REVERBERATION LEVEL simplified abstract (Telefonaktiebolaget LM Ericsson (publ))
Contents
- 1 ADJUSTMENT OF REVERBERATION LEVEL
ADJUSTMENT OF REVERBERATION LEVEL
Organization Name
Telefonaktiebolaget LM Ericsson (publ)
Inventor(s)
Werner De Bruijn of Stockholm (SE)
ADJUSTMENT OF REVERBERATION LEVEL - A simplified explanation of the abstract
This abstract first appeared for US patent application 18401012 titled 'ADJUSTMENT OF REVERBERATION LEVEL
Simplified Explanation
The method described in the patent application involves adjusting the audio signal of a source based on its directivity pattern and a reverberation parameter to achieve a target energy ratio with respect to the reverberant sound component. Here are some key points to note:
- The method involves receiving an input audio signal and a reverberation parameter.
- It also involves obtaining the directivity pattern of the audio source and deriving a relative gain based on this pattern.
- The relative gain is used to adjust the audio signal to meet the target energy ratio.
- The adjusted audio signal is generated using the input audio signal, reverberation parameter, and derived relative gain.
Potential Applications
This technology could be applied in audio processing systems for live performances, recording studios, and virtual reality applications where realistic audio rendering is crucial.
Problems Solved
This method helps in enhancing the spatial audio experience by adjusting the audio signal based on the directivity pattern of the source, resulting in a more immersive and realistic sound environment.
Benefits
The benefits of this technology include improved audio quality, enhanced spatial audio rendering, and a more realistic sound experience for users.
Potential Commercial Applications
Potential commercial applications of this technology could include audio software development, virtual reality platforms, and audio equipment manufacturing.
Possible Prior Art
One possible prior art in this field could be the use of beamforming techniques in audio processing to enhance the directivity of sound sources and improve spatial audio rendering.
Unanswered Questions
How does this method compare to existing audio processing techniques in terms of computational efficiency?
The patent application does not provide information on the computational efficiency of the proposed method compared to existing techniques. Further research or testing would be needed to determine if this method is more computationally efficient than other audio processing methods.
What impact could this technology have on the gaming industry in terms of audio realism and immersion?
The patent application does not discuss the potential impact of this technology on the gaming industry. Future studies or collaborations with gaming companies could explore the implications of using this method for enhancing audio realism and immersion in gaming environments.
Original Abstract Submitted
A method of rendering an audio source is provided. The method comprises receiving an input audio signal corresponding to the audio source and receiving a reverberation parameter indicating a target energy ratio with respect to a reverberant sound component of audio for the audio source. The method further comprises obtaining a directivity pattern of the audio source, deriving a relative gain for the audio source based on the obtained directivity pattern, wherein the relative gain is relative to an omnidirectional audio source, and generating an adjusted audio signal using the received input audio signal, the reverberation parameter, and the derived relative gain.