Apple inc. (20240104818). Rigging an Object simplified abstract
Rigging an Object
Organization Name
Inventor(s)
Karen N. Wong of Sunnyvale CA (US)
Eric G. Thivierge of Merchantville NJ (US)
Gregory Duquesne of San Carlos CA (US)
Jee Young Park of San Bruno CA (US)
Jeremy R. Bernstein of San Francisco CA (US)
Zachary Z. Becker of Issaquah WA (US)
Rigging an Object - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240104818 titled 'Rigging an Object
Simplified Explanation
The patent application describes a method for animating an object within an environment by manipulating a rig associated with the object.
- Determining visual appearance values for an object
- Selecting a rig based on the visual appearance values
- Applying the rig to the object by associating joints
- Animating the object by manipulating the rig joints
Potential Applications
This technology could be used in the entertainment industry for creating animated characters in movies, video games, and virtual reality experiences.
Problems Solved
This technology solves the problem of efficiently animating objects with specific visual appearances in a virtual environment.
Benefits
The benefits of this technology include realistic and customizable animations for objects, saving time and resources in the animation process.
Potential Commercial Applications
The potential commercial applications of this technology could be in animation studios, game development companies, and virtual reality content creators.
Possible Prior Art
One possible prior art for this technology could be traditional animation techniques where animators manually manipulate characters frame by frame.
What are the specific visual appearance values used in determining the rig for the object?
The specific visual appearance values could include color, texture, shape, size, and material of the object.
How does this method improve the efficiency of animating objects in a virtual environment compared to traditional methods?
This method improves efficiency by automating the rigging process based on visual appearance values, reducing the manual labor required for animating objects.
Original Abstract Submitted
a method includes determining a set of one or more visual appearance values that indicate a visual appearance of an object that is to be placed in an environment. the method includes selecting, based on the set of one or more visual appearance values, a rig that allows the object to be manipulated to exhibit movement in the environment. the method includes applying the rig to the object by associating joints of the rig with respective portions of the object. the method includes animating the object within the environment by manipulating the joints of the rig associated with the object.