Apple inc. (20240103634). Motion Mapping for Continuous Gestures simplified abstract

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Motion Mapping for Continuous Gestures

Organization Name

apple inc.

Inventor(s)

Vinay Chawda of Santa Clara CA (US)

Chase B. Lortie of San Francisco CA (US)

Daniel J. Brewer of San Jose CA (US)

Julian K. Shutzberg of San Francisco CA (US)

Leah M. Gum of San Francisco CA (US)

Yirong Tang of San Francisco CA (US)

Alexander T. Wing of Fremont CA (US)

Motion Mapping for Continuous Gestures - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240103634 titled 'Motion Mapping for Continuous Gestures

Simplified Explanation

The patent application describes techniques for mapping a user input motion, including detecting the input motion, determining an origin in a user-centric spherical coordinate system, calculating an arc length based on the origin, mapping the arc length to a 2D plane of a user input component, and presenting the movement on the 2D plane accordingly.

  • Detecting user input motion
  • Determining origin in a user-centric spherical coordinate system
  • Calculating arc length of input motion
  • Mapping arc length to a 2D plane
  • Presenting movement on the 2D plane

Potential Applications

This technology could be applied in virtual reality systems, gaming controllers, and motion-sensing devices.

Problems Solved

This technology solves the problem of accurately mapping user input motions to a 2D plane for various applications.

Benefits

The benefits of this technology include improved user interaction, precise motion tracking, and enhanced user experience.

Potential Commercial Applications

One potential commercial application of this technology could be in the development of advanced gaming controllers for immersive gaming experiences.

Possible Prior Art

Prior art may include motion tracking systems used in virtual reality devices and gaming consoles.

Unanswered Questions

How does this technology handle complex user input motions?

The patent application does not provide details on how the technology handles complex user input motions.

What are the limitations of this mapping technique?

The patent application does not discuss any potential limitations or challenges of this mapping technique.


Original Abstract Submitted

techniques for mapping a user input motion includes detecting an input motion by a user, determining an origin for an input motion in a user-centric spherical coordinate system, determining an arc length for the input motion based on the determined origin, mapping the arc length of the input motion to a 2d plane of a user input component, and presenting a movement of a user input component on the 2d plane in accordance with the mapping.