17945778. METHODS AND SYSTEMS FOR SELECTING A 3D OBJECT FOR DISPLAY IN AN EXTENDED REALITY ENVIRONMENT simplified abstract (Rovi Guides, Inc.)

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METHODS AND SYSTEMS FOR SELECTING A 3D OBJECT FOR DISPLAY IN AN EXTENDED REALITY ENVIRONMENT

Organization Name

Rovi Guides, Inc.

Inventor(s)

Dhananjay Lal of Englewood CO (US)

Reda Harb of Issaquah WA (US)

METHODS AND SYSTEMS FOR SELECTING A 3D OBJECT FOR DISPLAY IN AN EXTENDED REALITY ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 17945778 titled 'METHODS AND SYSTEMS FOR SELECTING A 3D OBJECT FOR DISPLAY IN AN EXTENDED REALITY ENVIRONMENT

Simplified Explanation

The abstract describes a system and method for selecting a 3D object for display in an extended reality environment based on available memory and computing power.

  • Determination of space in an extended reality environment for placement of a 3D object.
  • Determination of space parameters including memory and computing power available.
  • Selection of a 3D object for display based on available memory and computing power.

Potential Applications

The technology described in this patent application could be applied in various industries such as gaming, virtual reality experiences, architectural visualization, and training simulations.

Problems Solved

This technology solves the problem of efficiently selecting and displaying 3D objects in an extended reality environment based on available resources, ensuring optimal performance and user experience.

Benefits

The benefits of this technology include improved performance, enhanced user experience, efficient resource utilization, and seamless integration of 3D objects in extended reality environments.

Potential Commercial Applications

One potential commercial application of this technology could be in the development of advanced virtual reality games that require real-time rendering of complex 3D objects based on available system resources.

Possible Prior Art

One possible prior art for this technology could be existing systems for selecting and rendering 3D objects in virtual reality environments, but with a focus on optimizing performance based on available memory and computing power.

Unanswered Questions

How does this technology compare to existing systems for selecting 3D objects in extended reality environments?

This article does not provide a direct comparison to existing systems for selecting 3D objects in extended reality environments. It would be helpful to understand the specific advantages and differences of this technology compared to current solutions.

What are the specific technical requirements for implementing this technology in different extended reality applications?

The article does not detail the specific technical requirements for implementing this technology in various extended reality applications. Understanding the specific hardware and software requirements would be essential for developers looking to integrate this technology into their projects.


Original Abstract Submitted

Systems and methods are described for selecting a 3D object for display in an extended reality environment. A space in an extended reality environment is determined for placement of a 3D object. A set of space parameters are determined comprising: an amount of memory available for generating the display of the extended reality environment and an amount of computing power available for generating the display of the extended reality environment. The 3D object is selected for display in the space based on the amount of memory and the amount of computing power available.